Monster Hunter World is the most forgiving entry to date, but that’s not to say everything is straightforward. Combat, quests, materials and upgrades all have their quirks, and it’s only you put a handful of hours into it that things start to really come together.
To help, here’s a list of Monster Hunter World tips you should be doing or taking notice of as you progress through the Hunter Ranks – perfect if you’re starting with August’s PC release.
If you’re after the essentials, our Monster Hunter World walkthrough and guide can help break down what a hunt entails step-by-step, as well as the variety of activities you can get up to outside main story missions – which we also list in order to help you decide when to push on to a specific monster you want to carve into fancy armour.
Try a range of weapons to see what works for you
There are 14 weapon types to choose between – from swords to bows, and even musical bagpipes and insects – so it’s worth swapping them round between early hunts to get a feel for something you like.
The game recommends a series of ‘beginners’ weapons – as broken down in our Monster Hunter World weapons list – which are no less powerful than other types, but are simply easier to get your head around initially.
Guides Editor Matt is still clinging onto his Dual Blades – they’re quick and have a ‘charge’ mode to do a quick bout of extra damage – while reviews editor Martin evangelises the powerful but slightly unwieldy Hammer. Essentially, go with whatever works for you.
Whatever you decide, you own a basic ‘Iron’ variant of each weapon, and each one is easy enough to upgrade a few times if you want to try something new later – so don’t think you’re hemmed in once you invest in a certain branch of the weapon tree.
You’ll need to sharpen your weapon frequently
Something that is essential but not immediately obvious is your weapon will blunt over the course of a hunt and do less damage, as indicated by the weapon meter in the top left corner. (Yes, even hammers will become ‘blunt’ over time, oddly enough.)
To sharpen weapons, go through your inventory (hold L1 or the left bumper then left or right) and select Whetstone – it’s always in there, so don’t worry about having to pack it before you visit – then press Square (or X on Xbox) to let the animation play out.
Doing so leaves you open for attack, so we’d recommend sharpening whenever the monster is distracted, or ideally, fleeing to another area.
Bonus tip – if you are mid-hunt and Scoutflies suddenly appear, the monster will run away a few seconds later. This means you can relax momentarily, use a Potion or Whetstone, then give chase.
There’s no character level, but there’s plenty to upgrade
Your character doesn’t have a level as you would with a traditional role-playing game – your equipped armour and weapon dictate your defence and offence – but there’s all sorts to update as you go.
Monster encounters – whether it’s completed hunts or simply finding tracks – increase your Ecological Research and overall Research points; completed missions increase your Monster Rank, allowing you to tackle harder missions; and your Palico and Tailraiders both level up as you play.
In short, the more hunts you complete, the higher these ranks go, so it always feels like you’re progressing towards something, but it’s weapons and armour you’ll always need to want to tinker with to get more powerful.
Do two things before every hunt
Before you run off into the wilderness in search of your prey, remember to do two things. One, check the Supply Box to get a supply of free Potions and sometimes a selection of mission-specific goodies.
Two, prepare yourself a meal. Unlike previous games you can do this at the camp when you load into an area at the start of a mission. Doing so will give you stat bonuses which can give you a real edge in battle.
Though you can create your own meals, to make it easy, just select one with stat bonuses you’d like (defence is always best for new encounters) and go from there.
Bonus tip – make sure you’re always loading into a hunt with the essentials before you load into them, such as a stock of Mega Potions, Antidotes, as well as a Shock Trap and some Tranq Bombs, so you can choose to capture a monster at any time – which gives you bonus resources compared to a standard kill.
Scoutflies make tracking monsters easy
New to Monster Hunter World, Scoutflies are a green breadcrumb trail that leads you to whatever monster is lurking out in the world.
You’ll need to do some legwork first. Run around and find monster markers – footprints, skidmarks, feathers and so on – which give the Scoutflies the scent. After enough, you can then follow the trail.
If you lose your creature, all you then need to do is open your map, move the icon to the bottom left to tag it. You can also select non-monster items on the map to get a guide to their locations, too.
Note even if you have levelled up research for a particular monster and want to track it in a later quest, until a certain research level you’ll still need some footprints first – but the trail should show up much quicker than before.
Collect everything you see – even if in a rush
As you explore each area, you’ll encounter lots of things to investigate or collect – from monster footprints, skidmarks and feathers, to plants, mosses and insects to scavenge.
You’ll want to investigate everything you see; markings are essential in tracking monsters (even for creatures you’re not after right now) and give you easy Research points; ores and bone piles further unlock upgrade trees and will always come in handy at some point, and any bugs, plants and other consumables can be sold or crafted into more useful things.
There’s a lot out there, and thankfully, you can pick up everything at a sprint. Even if you are chasing a wounded monster and pass over some footprints, just tap Circle (or B on Xbox) and you’ll ‘collect’ it without even skipping a beat.
But don’t stress over every system
Even though you should grab everything, don’t worry if you can’t see a use for something you find or the game gives you a tutorial for.
Monster Hunter is full of all kinds of items and adjoining systems – fish for fishing, plants for crafting, countless ammo types for bows, and experience points rewarded for all kinds of things.
If it feels overwhelming, think of it like a more traditional role-playing game such as Skyrim, where there’s items and systems to cater for every ‘role’ the player might want to choose – from those serious about cooking meals to projectile-wielding gunners – but you can feel free to ignore those and still get what you want from the game.
Just want to batter some monsters? Then pick a weapon, stock up on Potions, choose the Assigned missions and go from there. Then if a side-quest or system takes your interest, you can then dip a toe in when you want a break from the main story.
Take your time with new monsters
Though there are certain rules you’ll want to follow in combat – to avoid tackling beasts from the front, always keeping moving – each one has its own traits and tenancies.
Each first encounter will be relaxed in terms of time limit, so use the opportunity to survey. Be distant, observe behaviours and work out how the best ways to attack before getting stuck in.
It’s better that then fainting and having to send minutes running all the way back to a far-flung area. But if you do fail, don’t get too stressed out – getting knocked back and then eventually succeeding is all part of the fun.
Don’t worry about farming monsters for materials to start with
When you first arrive in the game’s opening Ancient Forest area, we’d recommend taking down and carving Jagras for a basic armour set, then investigating ores and bone piles for quick and easy weapon upgrades.
These basic upgrades will last you well several encounters into the game’s second area, Wildspire Wastes – at which point, you’ll come across monsters who offer better ‘value’ materials if you choose to farm.
You don’t need to too grind much in the main story
There are spikes with certain monsters, by and large you don’t need to do many side-quests or investigations if you want to crack on with the main Assigned missions.
You should still keep upgrading your armour and weapons though – again, the branches for just ores and bones allow you to forage materials instead of carving them for certain upgrades, plus individual armour pieces from the smaller creatures make for quick kills.
As long as you’re always upgrading whatever you can along the way, you shouldn’t have to spend hours farming for materials.
Of course, if you are worried you need to upgrade at some point, the rule of thumb we found was when it becomes too difficult to beat an Assigned monster, then it’s time to visit the Smithy, or consider farming.
…but mastering and farming a single monster is incredibly rewarding
That said, we would recommend taking the time to delay story progression when you can to farm materials from a single animal.
Doing so can get you a complete armour set for that creature. Unlike, say Destiny, where loot sources can be quite obscure, in Monster Hunter World it’s thankfully a case of just killing the creature the armour set belongs to to get what you need.
Not only that, but the process of mastering one particular monster is really satisfying. And in the case of something like an Anjarath…